Level Design
Deus Ex: Mankind Divided

About the game

The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind.
Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.


Release date: 23 August 2016
Platforms: PC, PS4, Xbox One
Developer: Eidos Montréal
Publisher: Square Enix
Engine: Dawn Engine

My role

I was the Level Designer of the first mission of the game, titled Black Market Buy, and located in Dubai.
The place ia an abandonned luxury hotel, left still under construction.
Jensen is tasked with preventing a cartel from accessing the location in the hotel where a smugglers deal will take place.
I also helped a little bit on Golem City (officially named Útulek Complex) just after I joined the production.

More info about my work

When I joined the team, I initially helped improve parts of Golem City, although the main design intentions were already defined at this stage.
Then, I started working on the first mission of the game, working in collaboration with a Level Artist for the layout.
My work included the mission design, defining the main objective steps as well as side objectives, and of course the level design itself and its scripting.

One of the major challenge was to tutorialize the game, requiring a more controlled experience, while trying to give players as much freedom as possible for a first mission, offering various options to progress and complete the objectives.
The mission starts on the rooftops, and opens up progressively to end in a large atrium where the black-market deal happens.
As expected with a Deus Ex game, it's possible to deal with this mission either in a lethal or non lethal way.
There are also various consequences depending on your playstyle and choices, either during the mission or for the remaining of the game depending on what you achieved during this mission.
Because I left the project a few months before the end, someone else put the finishing touch to this mission.

More details can be found about this mission on this community wiki of the game: https://deusex.fandom.com/wiki/Black_Market_Buy
A playthrough recorded by a player: https://www.youtube.com/watch?v=mVtOmPftELI

Screenshots