Level Design
About me

About me

I started level design by modding mostly Half-Life 1, which allowed me to get contacted later on by Arkane Studios as they were working with Valve Source Engine when I was finishing my computing studies in 2005.
After releasing a couple of games like Dishonored, and working on other cancelled projects, I decided to experience living in a foreign country and ended up working on Deus Ex: Mankind Divided at Eidos Montreal in 2013.
I came back in France at Arkane Studios to work on Dishonored sequels, and I then moved to a Lead Level Designer role for the last years of Deathloop production.
I'm now a freelance level designer and worked with Moon Studios on No Rest for the Wicked, discovering again a different type of game and technologies.
I try to continue experimenting on personal projects in my spare time, also exploring other areas than just level design.

My CV embedded on this page gives a more exhaustive list of my experience, with the possibility to download or print it directly from the pdf panel.
In case this integration doesn't work with a specific browser, here is a direct link to the PDF.


Contact info

Email: yoann.saquet@gmail.com
LinkedIn: https://www.linkedin.com/in/yoann-saquet-8022987/