Dishonored: Death of the Outsider
About the game
Be a badass supernatural assassin and take on the role of notorious Billie Lurk as she reunites with her mentor Daud in order to pull off the greatest assassination ever conceived.
Building upon Dishonored 2's signature gameplay and art style, Death of the Outsider features all the series hallmarks, including brutal combat systems, unique level design, and immersive storytelling that responds to your every choice.
With compelling characters and exhilarating action, Death of the Outsider is the perfect entry point for those new to the Dishonored series, while delivering a significant expansion of the gameplay and world for longtime fans.
Release date: 15 September 2017
Platforms: PC, PS4, Xbox One
Developer: Arkane Studios
Publisher: Bethesda Softworks
Engine: Void Engine
My role
I was one of the two level designers in charge of the final mission: A Hole in the World.
This mission takes place in Shindaerey North Quarry, an abandonned industrial area being used by a cult as their stronghold.
The player objective is to infiltrate the place, find the entrance to the Void and eliminate the Outsider.
More info about my work
On top of the usual collaboration with a Level Artist for building the layout, we were two Level Designers working on this mission.
The first part in the abandonned industrial area was a good playground for
puzzles, as we could justify these with old machinery. Always relying on generic systems, we could explore the possibilities offered by Billie's specific powers, or just play with machineries like a weight sensitive lift.
Because this place is supposed to be sort of a connection between the normal physical world and the Void, one specificity of this level is that
the player can experience the same place in two different versions. First visiting the cultists stronghold seeing only the normal world, players will then go through it again after the Void got revealed to them. This meant we had to build the layout while having both versions in mind so that the Void version is surprising while maintaining enough familiarity to avoid too much confusion.
Also, as usual with Dishonored design, the level design supported various playstyles, like fully supporting a
non lethal walkthrough including the elimination of the mission target, the Outsider, which relied on investigating about its past and uncovering the truth behind the Outsider mark with a small puzzle.
More info about this mission from this community wiki:
https://dishonored.fandom.com/wiki/A_Hole_in_the_World
A player going through the mission:
https://www.youtube.com/watch?v=OPc3KBPVB-4