Restless Agents
About this game
You control 3 restless agents in a stealth tactical game. Use your silencer guns to eliminate all the hostiles without losing an agent, and go back to extraction point.
Beware, your agents constantly WANT some action, and will go for it if they judge you're not ordering them quick enough to move or attack.
Release date: 12 July 2020
Engine: Unreal Engine 4
Event: GMTK Game Jam 2020
Created in 48 hours, from scratch and alone
Showcase Video
My role
I created this prototype for the GMTK Game Jam 2020, a 48 hour game making marathon proposing as a theme for the games "Out of Control".
I worked alone on this, creating both the gameplay and the assets from scratch (except a few sounds I grabbed online) in Unreal Engine 4. It's far from being polished but I'm happy I was able to finish a functional prototype representative of my intentions during the very short timeframe, for my first game jam participation.
More info about my work
This was my
first time participating in a game jam, and I wanted to see what I could achieve designing a game alone in the 48 hours of the event. I only knew I wanted to use Unreal Engine 4 as I had been experimenting with it in my spare time and was confident in my abilities with it. At the start of the
GMTK Game Jam 2020, the theme was revealed to be "
Out of Control".
After spending the first hours thinking about the different possibilities, I decided to work on a
stealth oriented real time tactics game, but with the twist being that your
agents can decide by themselves to rush ennemies if you don't give them orders frequently enough.
The first evening ended with the base implementation for the gameplay using Blueprint, with its top down view and multiple characters you can select and then order to move around.
During the next day I worked on the key mechanic of the game, the agents deciding by themselves to attack the nearest enemy when their "impatience" gets high enough, and iterated on the base gameplay to further refine the game design and improve the overall player experience.
I also worked on the enemies AI so that they could attack player characters and also had a patrol behavior I could easily tweak from a level design perspective.
In parallel, I also had to prepare some basic assets for the environment and the mechanics, and also two characters for player agents and enemies, going for something as simple as possible given the time constraints (no animation at all on these for example).
Now that the game had all the base ingredients working more or less ok, the last day was when I focused more on the level design, finishing all the content needed while trying to balance the difficulty.
I also fixed the bugs I could encounter and tried to "polish" the experience at least a little bit, mostly working on the UI and gameplay feedbacks.
Although I did a couple of stupid mistakes near the end, like removing the main feedback for the agents impatience or forgetting to double check everything was ok with a QWERTY keyboard, I'm happy with the final result!
I probably was too ambitious with the game and there were clearly tons of better games designed during this game jam, but I finished with something representative of my intentions within the time constraint and had a lot of fun working on this.
The game itch.io page:
https://squintik.itch.io/restless-agents
A video I did to showcase the gameplay:
https://www.youtube.com/watch?v=RwQG8bsjr2g
The game jam submission page and results:
https://itch.io/jam/gmtk-2020/rate/699178