More info about my work
I started working on this level in 2008 in my free time, with the intention to create
something fun to play on public servers and set in a
unique theme I adored and which was new to Team Fortress 2.
I went for the game mode I enjoyed the most,
Payload, trying to add a unique touch by adding some
control points on the cart path in order to create opportunities for cool moments during the rounds.
The first
alpha version of the level was released in
2010 in order to gather some first feedbacks from a few online communities like CanardPC and TF2Maps.
Not having so much time to work on this, I iterated on the layout based on the
playtests feedbacks while starting to
detail the visuals for this. Although I still used some generic assets from TF2, I had to
create quite a lot of new content to fit the theme, going from the iconic trees and their roots, statues and other elements for the temples ruins, to a crashed airplane and many other models and textures.
The first
beta version, containing all 3 stages in a detailled version, was released in
2011 and then I continued from time to time to tweak it, sometimes reworking a few sections to further improve it.
I continued this work, also
optimizing the level and
fixing all sorts of exploits and bugs which were reported until releasing the
final version in 2015.
In term of progression in the map, the first stage is focused on the jungle part with BLU team spawning in the crashed airplane while RED team defends the entrance of the temples. The area is a bit more open than the next ones and has more natural elements.
The second stage is in the middle of the temples and has the first control point on the cart path requiring to lower a platform in order to open a gate, needed so that the cart can continue progress. It still features quite a lot of Angkor iconic trees and their roots.
Last stage requires BLU to push the cart up to the final pit where it will explode. It has another control point allowing to lift the cart up to the final part, and also has a few slopes where the cart will recede unless BLU can push it to the top of the slope.
Here is a link to the level on Steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=454686689
Here is a video I did to showcase the level (beta version) based on one of the playtest:
https://www.youtube.com/watch?v=poQW_6jE1yo